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MiniMax

MiniMax H3

Active

MiniMax H3 is an open-weight audio-video family with local 768p H3-Base checkpoints and a separate hosted path for Context IR and 2K regeneration.

Capabilities

Text-to-videoYesImage-to-videoYesVideo-to-videoUnknownVideo editingUnknown

Local deployment evidence

MiniMax’s official model repository publishes BF16 H3-Base FL2VA and Ref2VA weights together with local SGLang commands.

Hardware entry summary

No documented numeric hardware entry value

View full hardware profiles ↓

Local checkpoints

MiniMax H3-Base FL2VA

Variant ID: minimax-h3-base-fl2va

Active
Text-to-videoYesImage-to-videoYesVideo-to-videoUnknownVideo editingUnknown
Access mode
Local checkpoint
Checkpoint type
Distilled
Precision
BF16
Maximum duration
15 seconds
Maximum resolution
768p
Frame rates
24 fps
Aspect ratios
21:9, 16:9, 4:3, 1:1, 3:4, 9:16
Native audio
Yes
Reference image
Yes
Pricing
No provider inference fee

Notes

Official CFG-distilled BF16 checkpoint for text-to-audio-video and first/last-frame-conditioned audio-video generation. Local execution has no provider inference fee, but users supply GPUs, storage, electricity, and time. Use remains subject to the MiniMax H3 Community License.

MiniMax H3-Base Ref2VA

Variant ID: minimax-h3-base-ref2va

Active
Text-to-videoYesImage-to-videoYesVideo-to-videoUnknownVideo editingUnknown
Access mode
Local checkpoint
Checkpoint type
Distilled
Precision
BF16
Maximum duration
15 seconds
Maximum resolution
768p
Frame rates
24 fps
Aspect ratios
21:9, 16:9, 4:3, 1:1, 3:4, 9:16
Native audio
Yes
Reference image
Yes
Pricing
No provider inference fee

Notes

Official CFG-distilled BF16 checkpoint for reference-conditioned audio-video generation from text plus image, video, or audio references. Reference video is not represented as conventional video-to-video capability without an official one-to-one mapping. Local costs and license conditions still apply.

Hardware profiles

Official four-GPU SGLang example

Applies to
MiniMax H3-Base FL2VA, MiniMax H3-Base Ref2VA
Official minimum VRAM
Unknown
Official recommended VRAM
Unknown
Official minimum system RAM
Unknown
Official recommended system RAM
Unknown
Storage
Unknown

The official SGLang examples use four GPUs with Ulysses degree 4 for both checkpoints. No per-GPU VRAM, system RAM, or storage minimum is stated, so no numeric requirement is inferred.

Official documentation (External link)

Overview

Provider
MiniMax
Status
Active
Publication status
Published
Record scope
Family
Release date
2026-08-02
Last verified
2026-08-06

Specifications

Family maximum duration
15 seconds
Family maximum resolution
Varies by variant
Frame rates
24 fps
Aspect ratios
21:9, 16:9, 4:3, 1:1, 3:4, 9:16
Portrait support
Yes
Native audio
Yes
Reference image
Yes
Character consistency
Unknown

Hardware

Local deployment
Yes
Tested minimum VRAM
Unknown
ComfyUI support
Yes

Licensing

Open weights
Yes
Open source
Unknown
Commercial use
Conditional
License
MiniMax H3 Community License Agreement

Availability

API availability
Yes
Web app availability
Yes

Performance and pricing

Speed category
Unknown
Estimated clip cost
Unknown
Pricing
Varies by variant

Hosted API options

MiniMax H3 full 2K hybrid workflow

Variant ID: minimax-h3-full-2k-hybrid-api

Active
Text-to-videoYesImage-to-videoYesVideo-to-videoUnknownVideo editingUnknown
Access mode
Hosted API
Checkpoint type
Not applicable
Precision
Not specified
Maximum duration
15 seconds
Maximum resolution
2K
Frame rates
24 fps
Aspect ratios
21:9, 16:9, 4:3, 1:1, 3:4, 9:16
Native audio
Yes
Reference image
Yes
Pricing
Pricing unknown

Notes

The documented 2K workflow is hybrid, not a downloadable 2K checkpoint: local H3-Base produces 768p, while hosted H3-Context-IR preprocessing/orchestration and H3-Regenerate-2K complete the online path. API pricing is not normalized in this record.

Best use cases

  • Local text- or reference-conditioned 768p audio-video generation
  • Hybrid workflows that combine local H3-Base output with MiniMax’s hosted 2K path

Limitations

  • The official local examples use four GPUs but do not state per-GPU VRAM or system-memory requirements.
  • 2K regeneration and Context IR are hosted services, not released local weights.
  • The community license has territorial, revenue, attribution, redistribution, safeguards, and model-improvement restrictions.

Hardware notes

The official local command is a four-GPU SGLang example. Because the provider does not state a per-GPU VRAM, system RAM, or storage minimum, all numeric hardware fields remain unknown.

Commercial use notes

Commercial use is conditional. The license excludes the EU, United Kingdom, Republic of Korea, and United States; organizations with more than USD 20 million in annual revenue need prior written authorization for commercial products or services. Commercial interfaces must prominently display “MiniMax H3”; redistribution must carry the license and NOTICE; safeguards and use restrictions apply; and H3 materials or outputs may not be used to improve a non-H3 AI model. Review the complete license before use.

Speed notes

No Aenica reproducible benchmark has been completed, so speed remains unknown.

Pricing notes

Local H3-Base checkpoints have no provider inference fee but still require user-funded compute, electricity, storage, and time. Hosted Context IR, API, and 2K regeneration pricing is not normalized here.

Sources